![]() Difficulty can’t be changed without starting the career all over again. The reward for beating the final championship is a car body and some cash, nothing else. The AI doesn’t get harder either, it stays the same until the end of the game. The stages repeat a lot, with the only difference being lap count or time given to do stunts. Events usually have two to three stages, with finales having five. Upgrading the car and picking useful teammates and sponsors is the key to winning. The career mode has the player competing in different events. It’s hard to judge which path would be faster, other than by trial and error. Having a mini map, especially on multi path levels would’ve been useful. There is also time trial, which is pretty much a normal race, just without any AI drivers obstructing the path. The goal is to get the highest score by driving through objects, doing backflips, donuts and other tricks. ![]() Demolition and freestyle put an emphasis on stunts – speed doesn’t matter here, if they can’t do any tricks. Get two of them and it’s an automatic loss. Starting too early counts as a false start. The better the start, the more of an advantage the driver has. It all starts from having good RPM at the start, by holding down the brake and keeping the accelerator on the green. Drag races are one on one, where the driver has to be faster their opponent to finish the race first. This mode tends to remind me of destruction derby, especially during the first few corners. Race pits the player against seven other opponents on a circuit. The objective of the game is simple enough – win races to become the champion. ![]() Monster Truck Championship is a monster truck racing game developed by Teyon and published by Nacon.
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